
In 1994, the Dragon Ball Z Gaiden: Saiyajin Zetsumetsu Keikaku titles, Chikyū-Hen and the re-release, Uchū-Hen, (which translates to the catchily-titled DBZ Side Story: Plan to Eradicate the Saiyans), were Japanese-exclusive card-battlers - similar in many ways to something like Slay The Spire, where moves and attacks are dictated by the cards drawn by the player. It would scan barcodes on trading cards that would unlock characters and items in the game. The early nineties saw a multitude of Dragon Ball titles on the Famicom and Super Famicom consoles, and while many mesh into a homogenous blur of 2D fighting titles, there are a few surprisingly unique additions.ĭragon Ball Z: Gekitō Tenkaichi Budokai was a 1992 fighting game that required a peripheral for the NES called the Datach Joint ROM System, which was in many ways a precursor to Amiibo. This nod to the anime (Goku is constantly eating) - is something latest release Kakarot builds upon with stat boosts awarded when our hero eats. 1986: Humble, Muscley BeginningsĪ top-down shooter for the Epoch Super Cassette Vision, Dragon Ball: Dragon Daihikyō sent Goku into battle atop his cloud companion the Nimbus, tasked with collecting the Dragon Balls by firing Kamehamehas and swinging his Power Pole at enemies in a top-down shoot-em-up.ĭragon Daihikyō was unique at the time, thanks to it’s more tactical take on the action/shooter – the hungrier our hero gets, the shorter his Power Pole becomes meaning he has to refuel with items occasionally thrown by Chi-Chi. Flip through the gallery above to see all the Dragon Ball games, or scroll down for a breakdown of some of the franchises best, worst, and most unique games since the 1980s.
